BioWare remains to be working towards a refreshed model of Anthem, dubbed Anthem Subsequent. Today, BioWare Austin director Christian Dailey revealed some updates to loot and gear in his first weblog put up since announcing his involvement leading Anthem to its subsequent stage.The bulk of Dailey’s unique weblog put up was dedicated to the changes BioWare Austin is trying out in regards to loot and weapons. This includes a extra frequent and satisfying loot drop system, as neatly as a faster vitality ramp.Every IGN BioWare Game ReviewHere are some of the changes Dailey outlined in the unique Anthem weblog put up.
Appreciate Your Time Increase the frequency of Loot Drops Loot is viable extra usually; All items are better and extra competitive, but there’s silent a chance of getting something exceptional All loot rarities have strategic value all thru progression
You can pursue particular loot without relying on randomness alone; Quests; Specialized Distributors; Unusual Loot Tables Alter your loot, including rerolling inscriptions and leveling up items
Create a Rewarding Loot Abilities
Loot feels exciting and extra noticeable when it drops, and is celebrated when silent Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
Sustain it Accessible and Immediate
Reveal and equip loot legal away Total revamp of the gear sheet – including a detailed stat sheet (no longer shown) The gear sheet can be accessed from anywhere, allows you to easily search for what you have equipped in each slot
Reliability of Gear and Rewards
Each item has an inscription “budget”, based on its Vitality and Rarity No extra ineffective items because they were missing must-have inscriptions (search for “Increased weapon dmg by +225%”) Exceptional items are about getting the exact sorts of bonuses you want, instead of maxing values on every bonus
Scale for the Future
Your vitality cap can be easily increased, and the loot system scales accordingly Advanced telemetry data allows us to name traits and make meaningful balance changes
Anthem Subsequent Developer UpdateThe Anthem team in Austin is also exploring ways to make gunplay feel extra responsive, and even the efficacy of introducing melee items and builds. New equipments and weapons are also on the way.Dailey stresses that these aren’t easy fixes and that implementing changes will take time. The timeline has also no question been affected by the ongoing COVID pandemic.Anthem was released in 2019 and was BioWare’s foray into the live-service space. Unfortunately, critical response to Anthem was mostly negative, which has led to BioWare Austin taking over the challenge and produce an updated model. Assorted parts of BioWare are at the moment working on a unique Dragon Age title.
Matt T.M. Kim is a reporter for IGN.