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Final Fantasy: Crystal Chronicles Director Explains Why Remaster Cut Local Co-Op
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Final Fantasy: Crystal Chronicles Director Explains Why Remaster Cut Local Co-Op

A “one or the opposite” kind of situation
by Liam Doolan 5 hours ago

Last month, Square Enix dropped fairly the bombshell when it revealed Final Fantasy: Crystal Chronicles Remastered Version would no longer give a increase to offline or local multiplayer due to construction reasons, it chose no longer to elaborate on at the time.
Now, in an interview with Destructoid, the game’s director – Ryoma Araki – has shed some mild on the situation, explaining the way it was a “one or the opposite” kind of situation and local play, instead of unsuitable-play, would have restricted it:

the game did now not mesh smartly with local play that would limit it to one platform

Implementing each a unsuitable-platform feature and a local play feature into a game may be a challenge for Square Enix to tackle in the future, according to Araki.
Despite local play being lower from the remaster of Crystal Chronicles, the director is assured returning players will tranquil revel in it and talked about how unsuitable-play makes the multiplayer more accessible – allowing players to spend how to play:

I think players of the remaster will revel in the same multiplayer user journey as they did back in the day with the original game. Three of the four platforms that this game shall be released on are portable, so even though all four players play on totally different hardware, they can play together in the same location, or even in the event that they’re physically far apart. Multiplayer was made so that players can spend how to play depending on their gameplay trend.

How carry out you really feel about Square Enix’s resolution to deal with unsuitable-play instead of local play? Share your ideas down beneath.

[source destructoid.com, via gonintendo.com]

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