How do Attributes work in New World

Image by Amazon Game Studios

The Attributes system in New World determines how your character will progress throughout your adventure. With point allocations, weapon selections, and threshold perks, you’re bound to consider several facets. Here’s our guide to help you with your character’s Attributes in New World.

At the start of New World’s campaign, your character already has five points in each of the Attributes. Then, whenever your character levels up, you’re given additional Attribute points to allocate. From levels 2 to 13, you’ll receive two points. From level 14 onward, you’ll receive three to five points at certain stages.

The five main Attributes in New World

These points are then assigned manually to the five main Attributes in New World:

  • Strength (STR) – The primary attribute for several melee weapons, including Swords, Hatchets, and Warhammers. This also has an effect on mining.
  • Dexterity (DEX) – The primary attribute for ranged weapons like Bows and Muskets, as well as melee weapons like Rapiers and Spears. It also helps with skinning.
  • Intelligence (INT) – The primary attribute for the Fire Staff and Ice gauntlet. Likewise, this has an effect on your harvesting skill.
  • Focus (FOC) – Only one weapon uses this as an attribute, and that’s the Life Staff used for healer builds.
  • Constitution (CON) – There are no weapons that use CON as an attribute. However, it governs your health pool and mitigation, making it useful if you want to run a tank build.

Unlike most role-playing games, New World doesn’t have strict class systems. As such, you can freely assign points to the Attributes that you’d like to maximize. Resetting is also free, at least until level 20. Past this point, you’ll need to spend some gold.

Screenshot by Gamepur

Primary and secondary attributes for weapons

Moreover, the weapons in New World are governed by a primary Attribute, allowing their damage to scale higher depending on how many points you’ve allocated to that stat. However, there are a few weapons that use certain Attributes as a secondary stat. Their damage will still scale ever so slightly if you level up this Attribute as well.

For instance, the Rapier uses DEX as a primary stat and INT as a secondary stat for damage scaling purposes. This should aid you when you’re thinking of weapon combinations in New World. One example is when you use the Rapier for melee attacks and the Fire Staff for magical attacks. If you pump up your INT, you can guarantee that both of these weapons will have their DPS improved.

Image by Amazon Game Studios

Perks when you reach each threshold

Lastly, you’ll want to take note of the perks or passives that are activated when you reach certain Attribute thresholds in New World. The first boost that you’ll acquire happens once you’ve put 50 points in a particular Attribute. The next ones are activated at 100, 150, 200, 250, and 300 points.

You can refer to the table below for more information:

Attribute Weapons Threshold Perks
Strength Primary stat: Sword, Hatchet, Great Axe, Warhammer

Secondary stat: Spear
50 points – +5% damage to weapon light attacks; +10% mining speed

100 points – +10% damage to melee heavy attacks; +20 encumbrance

150 points – +50% stamina damage from melee attacks; -10% decreased weight for mined items

200 points – +10% damage vs. stunned, slowed, or rooted enemies; +10% mining speed

250 points – faster stamina regen when performing light and heavy melee attacks; +10% yields when mining

300 points – melee weapon light and heavy attacks gain grit; +25% chance to mine iron ore with a single swing
Dexterity Primary stat: Bow, Rapier, Spear, Musket

Secondary stat: Sword and Hatchet
50 points – +5% critical hit chance; +10% skinning speed

100 points – +5% thrust damage; +20% haste for three seconds after skinning

150 points – -10 stamina cost when dodging; -10% decreased weight for skinned items

200 points – +10% bonus to backstab and headshot damage; +10% skinning speed

250 points – +10% bonus to stunned, slowed, and rooted enemies; +10% yields when skinning

300 points – guaranteed critical hit after a dodge roll (triggers once every 10 seconds); +15% chance for ammo to be returned after shooting
Intelligence Primary stat: Fire Staff and Ice Gauntlet

Secondary stat: Rapier and Musket
50 points – +10% damage to light and heavy magic attacks; +10% harvest speed

100 points – +10% critical hit damage; +5% chance to gain one Azoth when harvesting

150 points – +15% elemental damage; -10% decreased weight for harvested items

200 points – +10 mana after a dodge; +10% harvest speed

250 points – +30% duration of damage-over-time (DOT) spells; +10% yields when harvesting

300 points – +30% damage to your first hit on a target that’s at full health; -10% reduction in Azoth travel costs
Focus Primary stat: Life Staff 50 points – +10% mana regen rate; +10% fishing line tension

100 points – +20 mana pool; +10% yields when salvaging

150 points – +20% healing output; -10% decrease in carry weight of fish

200 points – +20% duration for casted buffs; +10% fishing line tension

250 points – +30 mana from self or group kills; +10% increase to the size of caught fish

300 points – When mana is fully depleted, gain 200% mana regen for 10 seconds (60-second cooldown); -10% cooldown reduction for Inn fast travel
Constitution N/A – Constitution affects your overall health 50 points – +20% boosted effects for all health consumables; +10% logging speed

100 points – Increases max health by 10% of your physical armor; -10% durability loss for tools

150 points – -10% to crit damage taken; -10% decrease in weight of logging items

200 points – +20% increase to armor; +10% logging speed

250 points – -80% damage reduction when at full health (60-second cooldown); +10% yields when logging

300 points – -20% to the duration of stun, slow, and root effects on your character; +25% chance to chop down a tree in a single swing
Attributes and Threshold Perks for New World (Open Beta)

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