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Microsoft to detail Xbox Series X and xCloud in novel live stream next week
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Microsoft to detail Xbox Series X and xCloud in novel live stream next week


This year’s annual Game Developers Convention (GDC) may have been postponed amid the radical coronavirus outbreak, nonetheless that’s no longer stopping Microsoft from streaming what it had planned for the point to. The Xbox maker has revealed it’s planning to live stream a sequence of developer-focused keynotes, including one specifically about the Xbox Series X and Challenge xCloud on March 18th.

Microsoft has so far stunned Xbox fans with the unveiling of the Series X hardware design during the Game Awards last year, and confirmation last month of the 12 teraflop GPU performance. Microsoft’s hour-long live stream can be serious about how game developers can leverage its next-gen Xbox hardware, and we’re likely to hear some novel details. The company has been revealing Xbox Series X features and hardware specs in a gradual way, and that’s likely to continue next week.

The Xbox Series X will include a custom-designed CPU based on AMD’s Zen 2 and Radeon RDNA 2 architecture. Microsoft is also using an NVMe SSD on the Xbox Series X to increase load occasions for games. The next-gen Xbox will also toughen 8K gaming and frame rates of up to 120fps in games. Microsoft has partnered with the HDMI dialogue board and TV manufacturers to enable Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR) on the Series X as part of its HDMI 2.1 toughen.

Microsoft is smooth in the means of teasing the energy and hardware toughen of the Xbox Series X, nonetheless the company has revealed some aspects of the software aspect. Specifically, the console can be able to resume a couple of games instantly and even resume titles after the Series X is rebooted for a system update.

We’ll also hear more about DirectX ray tracing next week, too. A separate talk on “what’s novel in DirectX” is scheduled for 1: 20PM PT / 4: 20PM ET on March 18th. Microsoft will speak about ray tracing, mesh shading ways, and more.

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